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Gamification – What is in for you as an ITSM expert playing Apollo13?

Suresh GP Photo

 

 

 

 

 

 

By guest blogger Suresh GP

This blog stems from my experience participating at the Apollo 13 Business simulation played in Delhi recently.

We had around 8 delegates who were specialized in delivering ITSM engagements internally or externally to their clients. One of the key differences of the workshop was that we had 8 people from 6 different companies who were meeting and interacting for the first time.

From a background and experience perspective, delegates had around 10+ years of experience on average and belonged to some leading end user organizations/IT companies in India & abroad. While the participants voiced several key learnings over the 4 rounds as mentioned below, I had some great eye openers with this event and that is the beauty of running such simulations. Every time, the context, reflection and outcomes are totally different.

My personal takeaways from the whole exercise were as follows

a) Forming, Norming, Storming and Performing exercise team building can be done easily when you have the new joiners running through this simulation as part of the New- Hire Orientation. They have fun, learn a lot and develop personal bonds quickly before they are deployed to projects

b) While trainings like ITIL V3 Foundation need an investment of 2 days worth of time and effort, these simulations bring about significant learning aspects to build competencies like knowledge, behaviors, skills and attitude

c) One of the ITIL V3 Expert trainers mentioned that this simulation was an eye opener and a great experience of learning by doing. By this way he believed that the retention of knowledge would be far longer for students

d) It would be a great opportunity to play a simulation with the project stakeholders before kicking off the ITSM project. There is a whole lot of things that we unlearn and learn just by doing

e) Finally, lots of people have difficulty in articulating how to drive CSI in their organizations. With rounds 1 to 4, there are action items that get reflected by participants that allow us to see definite improvements to carry those skills into the workplace. This could aid them for better efficiency and effectiveness in their journey to service excellence.

Suresh GP is conducting a workshop on ‘Gamification: Apollo 13 – Failure is not an Option!

By |2018-03-19T16:23:23+00:00May 5th, 2015|blog, Gamification, ITSM, QandA, Service Management 2015, Workshop|